| The
Australia Log--Entry #8
10/03/04:
Living Greyhawk: The Perrinland Battle Interactive
Team:
Jaegergruppe Uther – Carl R (Jaeger Leader Uther), Carl H (Fabio), Glenn
(Ingamaar), Darrin (Parvan), Anestis (Hazeron), Martin (Darius)
The RPGA runs a
series of “living” campaigns, in which players create characters and
then get to all take part in an unfolding story. In the Living Greyhawk
campaign, different geographical regions of Earth are mapped to
different locations in Oerth (the world of Greyhawk). In Living Greyhawk,
Australia represents the nation of Perrinland. On Sunday, approximately
84 players and gamemasters participated in the Battle Interactive – a
massive series of linked adventures that would determine whether the
scattered heroes of Perrinland could regroup and defeat the vile forces
of Iuz and Iggwilv.
The Battle
Interactive was one of the most impressive feats of tabletop game design
that I have seen, and I must congratulate Patrick Williamson, Andrew
Cawan, Bruce Paris, and everyone else involved. The day began with the
70-odd players – representing the heroes of Perrinland, gathered at a
fortress after the defeat of one of the nation’s great armies –
assembling in the hall to be addressed by Patrick, playing the part of
Commander VanOosten. This in itself was a great piece of roleplaying, as
Patrick delivered a rallying speech: how often do you get to see an
actual army of gamers assembled for a single goal? After the initial
address, the groups were split into (conveniently) groups of six, which
were called “jaegers”. Each jaeger selected a leader and a second in
command, and the leader was sent for further briefing. As VanOosten,
Patrick outlined the situation (adding a few grim details he’d kept from
the general forces) and assigned each jaeger a critical task.
My
group had a fairly simple assignment: move along the left flank of the
armies of Iuz, gathering intelligence and reporting to the general
command being established at the monastery of St. Cuthbert. Their
greatest challenge was an ambush that occurred one night. It played out
perfectly: two people were on watch, only one of whom could see in the
dark. Parvan catches a faint glimpse of movement, but can’t see that far
away. Hazeron looks over, but fails his Spot check and thus sees
nothing. After a few days of travelling, it’s easy to imagine the scene:
“It was just a rabbit. You’re imagining things.” Another false alarm –
until six vulture-headed demons (vrock) emerge out of the darkness. A
single vrock would pose a challenge to this group; six was a lethal
force, and it was satisfying to see the reaction from the group…
satisfying because there was, in fact, only one vrock, which had used
the mirror image spell to duplicate itself. Despite the overwhelming
odds, the guards rallied their sleeping comrades and put up a bold
fight. Darius destroyed the mirror images with a volley of magic
missiles, which helped to put things in perspective. But the demon
summoned a second vrock, and making use of area effect attacks and
combat reflexes the two fiends were able to inflict significant damage
on the party. Despite their best efforts, Ingamaar fell in battle before
the vrock were defeated.
The remainder of
the Left Flank mission was fairly simple: the party had to fight a few
bugbears, but after the demons, these goblinoids posed little threat.
The White-Eyes bugbears were staunch allies of Iuz, and when the party
found a group of hobgoblins battling the bugbears, they sided with the
hobgoblins and helped turn the tide of battle. Uther had fought with
these hobgoblins in the past, but spoke as a fellow warrior and
convinced their leader to send an envoy to St Cuthbert’s monastery to
discuss the terms of an alliance against Iuz.
This was the end
of the first adventure. As each adventure came to an end, Patrick
debriefed the leader of each jaeger; like the initial briefing, this was
a fun piece of roleplaying that added a great deal of flavour to the
experience. Everyone had time for a brief lunch break, and then they
began again.
In the second
phase, VanOosten addressed the assembled jaeger leaders. The hobgoblin
envoy revealed the location of the traitorous priest who was responsible
for many of the disasters that had befallen Perrinland, and six jaegers
(that’s 36 players!) were dispatched to capture him. As it turned out,
each team needed to pass through a different plane to reach the
sanctuary of the priest. I was assigned to DM the Plane of Earth – and
by complete coincidence, Jaegergruppe Uther chose that plane as their
trial. The passage itself was fairly straightforward, and involved
battling various earth elementals. However, there was a catch: whenever
a DM wished, he could select a PC at his table to “fade”, switching
places with a random PC from one of the other tables. So in the middle
of the first battle, Hazeron vanished, replaced by a stranger who had
been exploring from the Negative Energy Plane. This continued throughout
the trial, and made things very chaotic; for example, Hazeron returned
twice, displacing different people each time, only to get sent away
again. By the end of the trial, Ingamaar and Parvan had both been
knocked out, and I was hoping that one of them would be chosen to
transport into another group, but the dice had other ideas.
Once they had
completed the trial, the group had to pass through a magical field. If
the character failed a saving throw, he took damage and was transported
to the location of one of the other groups, selected at random. This led
to my personal favorite moment of the game. Fabio had brought a few live
chickens with him, and tossed one at the barrier. Needless to say, the
chicken failed its save, so I got to walk over to another table and let
them know that a squawking chicken had just appeared behind them.
Eventually the groups brought down
the barriers and made it in to the chamber where the evil priest was
conducting his ritual. At this point, Patrick basically ran a combat for
36 people, with everyone getting to take their shot at the bad guy and
his minion. One that was done, they rejoined the other 36 people, who
were defending the monastery from attack. For one brief round I was
reunited with the Cobra Kais as they fought undead on the walls of the
monastery – then the forces of evil were defeated and it all came to a
close. Patrick delivered a closing speech congratulating the heroes on
their victory, and the interactive
was done.
Back
Next
Australia Log Main Page |