The Dream Warrior
The oneiromancer is a spellcaster who studies dreams from a
philosophical perspective. But there are those who have no interest in understanding the
nature of dreams those who see lucid dreaming as a means to an end, who wish to
fight the monsters of the mind as opposed to studying them. A dream warrior undergoes
extensive martial training in the waking world while simultaneously learning meditative
techniques to strengthen his minds in dreams. Part fighter, part monk, the dream warrior
can serve as a spiritual bodyguard who protects the dreams of his allies or he can
be a mental raider who tears knowledge from the dreaming minds of his enemies.
The path of the dream warrior requires intense training and
devotion. Dream warriors are usually attached to an order or monastery with a strict
hierarchy of teachers and students. The two largest human orders were part of the
societies of the Kyri and the Forgotten. The Forgotten now exist only in dreams, while the
Kyri have been completely destroyed. A few of the elven followers of Caeryn Donaleth are
known to follow this martial path, but disciplined dreamers are uncommon among the other
races. You will have to decide if there are other orders of dream warriors in your world,
and what trials a character would have to undergo to receive this training.
Abilities: The dream warrior has to
meet the demands of two worlds. As a warrior, all of the physical attributes are valuable
to the dreamer. However, when dreaming strength of will can be far more important than
strength of arms. Wisdom provides a dream warrior with the energy he needs to use his
Lucid Dreaming skill, and as such it is a vital attribute for a character to possess.
Alignment: Any.
Hit Die: d8
Class Skills
The class skills of the dream warrior are
Balance (Dex), Climb (Str), Craft (Int), Jump (Str), Lucid Dreaming (Wis), Spot (Wis),
Swim (Str), Tumble (Dex).
Skill points at 1st level: (3 + Int
modifier) x 4
Skill points at each level: 3 + Int modifier
Dream points at 1st level: (3 + Wis
Modifier) x 2
Dream points at each level: 3 + Wis modifier
Class Features
Base
Fort
Ref
Will
Level
Attack Bonus
Save
Save
Save
Special
1
+1
+0
+0
+2
Deep
Sleep, Dreamsteel
2
+2
+0
+0
+3
Accompany
Dreamer, Bonus Feat
3
+3
+1
+1
+3
Emulate
Feat
4
+4
+1
+1
+4
Special
Ability
5
+5
+1
+1
+4
Bonus
Feat
6
+6/+1
+2
+2
+5
7
+7/+2
+2
+2
+5
Special
Ability
8
+8/+3
+2
+2
+6
Bonus
Feat
9
+9/+4
+3
+3
+6
10
+10/+5
+3
+3
+7
Special
Ability
11
+11/+6/+1
+3
+3
+7
Bonus
Feat
12
+12/+7/+2
+4
+4
+8
13
+13/+8/+3
+4
+4
+8
Special
Ability
14
+14/+9/+4
+4
+4
+9
Bonus
Feat
15
+15/+10/+5
+5
+5
+9
16
+16/+11/+6/+1
+5
+5
+10
Special
Ability
17
+17/+12/+7/+2
+5
+5
+10
Bonus
Feat
18
+18/+13/+8/+3
+6
+6
+11
19
+19/+14/+9/+4
+6
+6
+11
Special
Ability
20
+20/+15/+10/+5
+6
+6
+12
Bonus
Feat
All of the following are class features of the
dream warrior:
Weapon and Armor Proficiency: A dream
warrior is proficient in the use of all simple and martial weapons, the use of all types
of armor (heavy, medium, and light), and shields.
Deep Sleep: A dream warrior is trained
to enter a deep form of meditation which functions in a manner similar to sleep of the
just. While in this trance, the character will only wake up if he voluntarily chooses
to do so (using the Wake at Will action described in Occult Lore), if he dies in
dreams, or if he takes physical damage in the waking world. He will not be bothered by
noises or other distractions in the waking world, and will not have to make Will saves to
prolong the length of a dream.
Dreamsteel: During his initial
meditation sessions, a dream warrior learns a highly concentrated form of the Alter
Reality discipline focusing his thoughts to the point that he can create weapons or
armor out of pure belief. While dreaming, a dream warrior can take a full action and
expend a certain amount of dream points to produce a weapon or piece of armor, as
described below. This does not provoke an attack of opportunity. These weapons only exist
for the dream warrior, and should they ever leave his possession they instantly vanish. A
weapon will appear in the warrior's hand, and armor forms on his body.
The type and quality of equipment that a
character can create is based on the number of ranks he has in the Lucid Dreaming skill,
as shown below. A dream warrior can only created a weapon he is proficient with.
Lucid Dreaming
Dream
Points
Equipment
1
0
any
weapon; 20 arrows, bolts, or sling stones
2
1
any
shield
4
2
any
weapon (+1 enhancement bonus)
6
2
any
light armor
8
4
any
weapon (+2 enhancement bonus)
10
4
any
medium armor
12
6
any
weapon (+3 enhancement bonus)
14
6
any
heavy armor
16
8
any
weapon (+4 enhancement bonus)
18
8
any
armor or shield (+1 enhancement bonus)
20
10
any
weapon (+5 enhancement bonus)
22
12
any
armor or shield (+2 enhancement bonus)
So a dream warrior with 10 ranks of Lucid
Dreaming could spend a total of 9 dream points to create a large shield, a breastplate,
and a +2 greatsword.
Accompany Dreamer: If the dream warrior
uses his Deep Sleep ability while in physical contact with another living being, he may
choose to enter the dreams of that being. If the warrior's presence is unwelcome, the
warrior must make a Lucid Dreaming skill check opposed by the target's Will Saving Throw.
If the warrior succeeds, he enters the dream; if he fails, he cannot try to enter that
being's dreams again for at least 24 hours. This resistance is subconscious; the dreamer
is not consciously aware of the warrior's attempt to invade her dreams.
Bonus Feats: A dream warrior divides
his time between deep meditation and intense martial training. A dream warrior receives an
additional bonus feat at 2nd level and every three levels thereafter. These
feats must be drawn from the following list: Ambidexterity, Blind-Fight, Cleave, Combat
Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency, Expertise, Far Shot, Great
Cleave, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Initiative,
Improved Two Weapon Fighting, Improved Trip, Improved Unarmed Strike, Mobility, Point
Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Shot on the Run, Spring
Attack, Sunder, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus,
Whirlwind Attack. The character must meet all of the usual prerequisites for selecting the
feat.
Emulate Feat: The intense training of
the dream warrior makes it easier for him to perform martial feats in him mind. Whenever
he uses the Mimic Feat mimic one of the feats from the Bonus Feats list given above, he
receives a +5 to his Lucid Dreaming Check and only needs to spend 2 dream points instead
of 3.
Special Abilities: At 4th
level and every three levels thereafter, a dream warrior gets a special ability of his
choice from the following:
Additional Dream Points: The character
gains four additional dream points. This ability may be taken multiple times.
Good Fortune: Opponents cannot use the
Alter Probability function of Lucid Dreaming to adversely affect the rolls of a dream
warrior who possesses this special ability.
Keen Mind: The character gets a +5 to
Lucid Dreaming checks when using Modify Threat Range.
Mind over Mortality: The dream warrior
receives a +3 bonus to Will Saves made to resist the negative effects of death in dreams.
Positive Self-Image: The character
receives a +3 bonus to all saving throws made against hostile manifestations of Mimic
Spell Effect.
Spirit Tracker: The dream warrior
receives a +10 to his Lucid Dreaming check when he uses Study Dream Host to determine the
current physical or spiritual location of the host.
Weightless Armor: While in dreams, the
armor check penalty of any armor the character wears is reduced to zero. Further, the
warrior does not suffer any reduction in movement rate due to wearing armor. However, the
arcane spell failure and maximum Dex bonus values of armor remain unchanged.
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