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The Dream Warrior

The oneiromancer is a spellcaster who studies dreams from a philosophical perspective. But there are those who have no interest in understanding the nature of dreams – those who see lucid dreaming as a means to an end, who wish to fight the monsters of the mind as opposed to studying them. A dream warrior undergoes extensive martial training in the waking world while simultaneously learning meditative techniques to strengthen his minds in dreams. Part fighter, part monk, the dream warrior can serve as a spiritual bodyguard who protects the dreams of his allies – or he can be a mental raider who tears knowledge from the dreaming minds of his enemies.

The path of the dream warrior requires intense training and devotion. Dream warriors are usually attached to an order or monastery with a strict hierarchy of teachers and students. The two largest human orders were part of the societies of the Kyri and the Forgotten. The Forgotten now exist only in dreams, while the Kyri have been completely destroyed. A few of the elven followers of Caeryn Donaleth are known to follow this martial path, but disciplined dreamers are uncommon among the other races. You will have to decide if there are other orders of dream warriors in your world, and what trials a character would have to undergo to receive this training. 

New Class: Dream Warrior

Abilities: The dream warrior has to meet the demands of two worlds. As a warrior, all of the physical attributes are valuable to the dreamer. However, when dreaming strength of will can be far more important than strength of arms. Wisdom provides a dream warrior with the energy he needs to use his Lucid Dreaming skill, and as such it is a vital attribute for a character to possess.

Alignment: Any.

Hit Die: d8

Class Skills

The class skills of the dream warrior are Balance (Dex), Climb (Str), Craft (Int), Jump (Str), Lucid Dreaming (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Skill points at 1st level: (3 + Int modifier) x 4

Skill points at each level: 3 + Int modifier  

Dream points at 1st level: (3 + Wis Modifier) x 2

Dream points at each level: 3 + Wis modifier

 

Class Features

               Base                                      Fort                Ref                Will        

Level        Attack Bonus                      Save                Save                Save                        Special

1              +1                                          +0                +0                +2                           Deep Sleep, Dreamsteel

2              +2                                          +0                +0                +3                           Accompany Dreamer, Bonus Feat         

3              +3                                          +1                +1                +3                           Emulate Feat

4              +4                                          +1                +1                +4                           Special Ability

5              +5                                          +1                +1                +4                           Bonus Feat

6              +6/+1                                     +2                +2                +5                          

7              +7/+2                                     +2                +2                +5                           Special Ability

8              +8/+3                                     +2                +2                +6                           Bonus Feat

9              +9/+4                                     +3                +3                +6                          

10             +10/+5                                   +3                +3                +7                           Special Ability

11             +11/+6/+1                               +3                +3                +7                           Bonus Feat

12             +12/+7/+2                               +4                +4                +8                          

13             +13/+8/+3                               +4                +4                +8                           Special Ability

14             +14/+9/+4                               +4                +4                +9                           Bonus Feat        

15                +15/+10/+5                             +5                +5                +9                                        

16                +16/+11/+6/+1                         +5                +5                +10                          Special Ability     

17                +17/+12/+7/+2                         +5                +5                +10                          Bonus Feat

18                +18/+13/+8/+3                         +6                +6                +11                                       

19                +19/+14/+9/+4                         +6                +6                +11                          Special Ability

20                +20/+15/+10/+5                       +6                +6                +12                          Bonus Feat        

 

All of the following are class features of the dream warrior:

Weapon and Armor Proficiency: A dream warrior is proficient in the use of all simple and martial weapons, the use of all types of armor (heavy, medium, and light), and shields. 

Deep Sleep: A dream warrior is trained to enter a deep form of meditation which functions in a manner similar to sleep of the just. While in this trance, the character will only wake up if he voluntarily chooses to do so (using the Wake at Will action described in Occult Lore), if he dies in dreams, or if he takes physical damage in the waking world. He will not be bothered by noises or other distractions in the waking world, and will not have to make Will saves to prolong the length of a dream.  

Dreamsteel: During his initial meditation sessions, a dream warrior learns a highly concentrated form of the Alter Reality discipline – focusing his thoughts to the point that he can create weapons or armor out of pure belief. While dreaming, a dream warrior can take a full action and expend a certain amount of dream points to produce a weapon or piece of armor, as described below. This does not provoke an attack of opportunity. These weapons only exist for the dream warrior, and should they ever leave his possession they instantly vanish. A weapon will appear in the warrior's hand, and armor forms on his body.

The type and quality of equipment that a character can create is based on the number of ranks he has in the Lucid Dreaming skill, as shown below. A dream warrior can only created a weapon he is proficient with.

Lucid Dreaming                  Dream Points                    Equipment

               1                                            0                             any weapon; 20 arrows, bolts, or sling stones

               2                                            1                             any shield

               4                                            2                             any weapon (+1 enhancement bonus)

               6                                            2                             any light armor

               8                                           4                             any weapon (+2 enhancement bonus)

               10                                          4                             any medium armor

               12                                         6                             any weapon (+3 enhancement bonus)

               14                                         6                             any heavy armor

               16                                         8                             any weapon (+4 enhancement bonus)

               18                                         8                             any armor or shield (+1 enhancement bonus)

               20                                         10                          any weapon (+5 enhancement bonus)

               22                                          12                          any armor or shield (+2 enhancement bonus)

So a dream warrior with 10 ranks of Lucid Dreaming could spend a total of 9 dream points to create a large shield, a breastplate, and a +2 greatsword.

Accompany Dreamer: If the dream warrior uses his Deep Sleep ability while in physical contact with another living being, he may choose to enter the dreams of that being. If the warrior's presence is unwelcome, the warrior must make a Lucid Dreaming skill check opposed by the target's Will Saving Throw. If the warrior succeeds, he enters the dream; if he fails, he cannot try to enter that being's dreams again for at least 24 hours. This resistance is subconscious; the dreamer is not consciously aware of the warrior's attempt to invade her dreams. 

Bonus Feats: A dream warrior divides his time between deep meditation and intense martial training. A dream warrior receives an additional bonus feat at 2nd level and every three levels thereafter. These feats must be drawn from the following list: Ambidexterity, Blind-Fight, Cleave, Combat Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency, Expertise, Far Shot, Great Cleave, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Initiative, Improved Two Weapon Fighting, Improved Trip, Improved Unarmed Strike, Mobility, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Shot on the Run, Spring Attack, Sunder, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Whirlwind Attack. The character must meet all of the usual prerequisites for selecting the feat.    

Emulate Feat: The intense training of the dream warrior makes it easier for him to perform martial feats in him mind. Whenever he uses the Mimic Feat mimic one of the feats from the Bonus Feats list given above, he receives a +5 to his Lucid Dreaming Check and only needs to spend 2 dream points instead of 3.

Special Abilities: At 4th level and every three levels thereafter, a dream warrior gets a special ability of his choice from the following:

Additional Dream Points: The character gains four additional dream points. This ability may be taken multiple times.

Good Fortune: Opponents cannot use the Alter Probability function of Lucid Dreaming to adversely affect the rolls of a dream warrior who possesses this special ability.

Keen Mind: The character gets a +5 to Lucid Dreaming checks when using Modify Threat Range.

Mind over Mortality: The dream warrior receives a +3 bonus to Will Saves made to resist the negative effects of death in dreams.

Positive Self-Image: The character receives a +3 bonus to all saving throws made against hostile manifestations of Mimic Spell Effect.

Spirit Tracker: The dream warrior receives a +10 to his Lucid Dreaming check when he uses Study Dream Host to determine the current physical or spiritual location of the host.

Weightless Armor: While in dreams, the armor check penalty of any armor the character wears is reduced to zero. Further, the warrior does not suffer any reduction in movement rate due to wearing armor. However, the arcane spell failure and maximum Dex bonus values of armor remain unchanged.